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281. First time as the PvP attacker - in Crime and Punishment [original thread]
Nice story. Beware, adrenalin is a powerful drug. Oh, and next time... finish him off. Fate kills
- by Razor Jaxx - at 2006.12.23 12:27:00
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282. Mercanary Coalition / ASCN - in Corporation, Alliance and Organization Discussions [original thread]
They decided to use the 100 bill to build a titan instead, and... well, you know the rest. Fate kills
- by Razor Jaxx - at 2006.12.18 22:32:00
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283. COMBAT BLOG : The North - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Hast besides Outbreak and now possibly fate I dont think there is any larger groups in the north that are not in the belt of naps stretching from Rise next to fountain and all the way down to whoever is in bwf tbh. Worst par...
- by Razor Jaxx - at 2006.12.18 18:04:00
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284. COMBAT BLOG : The North - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Juan Andalusian There is combat in the north?!?!@? No. Only peaceful ratting in these parts of space. We like it that way. Nothing to see here, move along. Shoo! Fate kills
- by Razor Jaxx - at 2006.12.18 17:47:00
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285. Pith 10/10 - wtf - in EVE General Discussion [original thread]
It's called "The Maze" for a reason. And with a little creativity and teamwork it's easily dealt with. Leave it as is, CCP. Fate kills
- by Razor Jaxx - at 2006.12.18 09:58:00
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286. 0.0 COSMOS/Exploration Feedback - in Missions & Complexes [original thread]
Originally by: Shayla Etherodyne Originally by: Razor Jaxx - Decrease probe volumes - carrying 17 probe types to cover all signature types and/or scanning distances eats up cargo space in a hurry, and covops do not have much of th...
- by Razor Jaxx - at 2006.12.18 09:39:00
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287. The Final Swing - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: SirMolle Tick Tock. Eddz should sue you for copyright infrigement. Fate kills
- by Razor Jaxx - at 2006.12.17 18:42:00
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288. Ok, round 2 - ASCN Deficiencies - in Corporation, Alliance and Organization Discussions [original thread]
While voicing dissent privately and reasonably might get you somewhere, I don't know of any alliance that would tolerate such a public outing within their ranks, and neither should they. It's a simple matter of self-preservation. At the rhythm yo...
- by Razor Jaxx - at 2006.12.17 18:39:00
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289. Fix Empire Risk/Reward - in EVE General Discussion [original thread]
I stand corrected. Miri and Venkul are both right, ship destruction, through the insurance payout system, is an ISK creation process. As a matter of fact, PvP, being the principal source, not only of ISK generation, but also of item destruction,...
- by Razor Jaxx - at 2006.12.17 18:00:00
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290. 0.0 COSMOS/Exploration Feedback - in Missions & Complexes [original thread]
Edited by: Razor Jaxx on 17/12/2006 13:25:18 Edited by: Razor Jaxx on 17/12/2006 13:03:16 Originally by: Okotomi Anki Originally by: Razor Jaxx - Decrease probe volumes - carrying 17 probe types to cover all signature type...
- by Razor Jaxx - at 2006.12.17 13:03:00
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291. 0.0 COSMOS/Exploration Feedback - in Missions & Complexes [original thread]
From what I could gather so far : - The multispec probe will give you a hint of which subsequent probes to use to scan the system - "Unknown" sig types may be scanned down with any racial probes and will return a sensor strength of ~0.19 with Que...
- by Razor Jaxx - at 2006.12.16 16:21:00
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292. Fix Empire Risk/Reward - in EVE General Discussion [original thread]
Originally by: Lunadi This 'collaborative' costs mean that you are actually 'sponsoring' someone. If they were equally effective as you, then this should not happen. Even more, there should be a synergy effect resulting in added income. I...
- by Razor Jaxx - at 2006.12.16 12:02:00
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293. Fix Empire Risk/Reward - in EVE General Discussion [original thread]
Originally by: Chrysalis D'lilth My experience is that its easier to make isk in 0.0 than empire once you get out deep where there aren't too many people around. Ratting is a pretty easy 10-20 million per hour + drops and possibly named ...
- by Razor Jaxx - at 2006.12.16 11:31:00
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294. Fix Empire Risk/Reward - in EVE General Discussion [original thread]
Originally by: Kichae Chandramani This makes sense, until you're spending 15 million isk on a rifter. You think people complain about inflation now ? Just wait until everything outside of Veldspar ends up in pirate territory. Then see ho...
- by Razor Jaxx - at 2006.12.16 07:33:00
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295. Multispectral probe results - in EVE General Discussion [original thread]
Edited by: Razor Jaxx on 15/12/2006 19:57:15 Gave it a try today after reading that excellent guide by Hoshi and Joerd (thanks!!). Scanned a few random 0.0 systems (guristas rat space), launching a multispec first, and packing all type of gra...
- by Razor Jaxx - at 2006.12.15 19:57:00
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296. Recon Probes completely borked after the patch - in EVE General Discussion [original thread]
Originally by: Serapis Aote Yeah i think this is just an example of using a sledge hammer to kill a fly. I pointed this out immediately when oveur said the solution was to fix the probes, but the probes werent the problem. The two main p...
- by Razor Jaxx - at 2006.12.15 19:40:00
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297. Fix Empire Risk/Reward - in EVE General Discussion [original thread]
Originally by: BurnHard Originally by: Razor Jaxx If you moaners cared to actually READ the original post, you'd see that he did NOT suggest moving all of lvl 4 agents out of high-sec, but only those with qual 10+ (I'd say those wi...
- by Razor Jaxx - at 2006.12.15 13:37:00
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298. Fix Empire Risk/Reward - in EVE General Discussion [original thread]
If you moaners cared to actually READ the original post, you'd see that he did NOT suggest moving all of lvl 4 agents out of high-sec, but only those with qual 10+ (I'd say those with qual > 0, myself). So you COULD still live and run missions...
- by Razor Jaxx - at 2006.12.15 13:33:00
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299. Recon Probes completely borked after the patch - in EVE General Discussion [original thread]
Edited by: Razor Jaxx on 15/12/2006 11:53:43 I have to agree this is a bad quick fix. If the point of CCP was to protect high-sec mission runners, there were other, more elegant fixes : - make mission critical items accessible only to the mi...
- by Razor Jaxx - at 2006.12.15 11:53:00
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300. Time to break this forum up a bit? - in Corporation, Alliance and Organization Discussions [original thread]
Good idea, Sel. I'd also like to see an in-character, and possibly moderated, Combat Report / History section, where people get an account, hopefully as unbiased as possible, of events unfolding in other parts of the galaxy. Digi's write-up of th...
- by Razor Jaxx - at 2006.12.15 11:09:00
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